designing
products,
services
& health
HEALTH EDUCATION IN PRISON
Drug use is a reality in prisons and can expose people to health risks. Two projects approached this topic from either side of the fence - looking at creating safer, healthier environments in prison for people who use drugs and the Corrective Services officers that oversee them.
a place of home in aged care
The move into aged care is a significant moment for many people as they take a step into a new and uncertain period of life. Many give up their personal lifestyles and possessions. How can aged care services create a place of home for all residents moving into the final stage of their lives?
BLENDING PHYSICAL AND DIGITAL GAMEPLAY
A game where physical and digital gameplay informs one another…and you get to build and destroy worlds. Creating tabletop game experiences in which tech and screens support and enhance face-to-face interactions.
A NEW MODE OF MENTAL HEALTH SELF MAINTENANCE
Accessing mental health can be stressful, and even when successful it can be difficult to maintain regular care. Clinically informed games provide interactive spaces where people can build self-regulation skills and practitioners can provide asynchronous care.